Global Case Studies

SAWA has collected effective Case Studies from Cinema Advertising Companies around the globe to demonstrate the power and impact the Cinema Medium has on today’s most sought after consumers.

UN World Food Programme 2019 Feed Our Future Campaign

Following a successful global cinema campaign in 35 countries, SAWA, the Global Cinema Advertising Association and the United Nations World Food Programme (WFP), the world’s leading humanitarian organization fighting hunger worldwide and recent recipient of the prestigious 2020 Nobel Peace Prize, now have clear data showing the positive impact of cinema on the humanitarian organization’s brand.
Two independent surveys by research companies MESH Experience and Realeyes found that the
“Feed Our Future” cinema advertisement was effective in raising awareness of world hunger
and establishing WFP in the minds of cinemagoers.

Click here to download the Realeyes study.
Click here to download the MESH Experience study.

TARGET GATHER ROUND + THE LEGO MOVIE 2: THE SECOND PART

USA: Target + Screenvision Media brought moviefans a behind-the-scenes look at The LEGO Movie 2!

  • :15 branded intro featuring Bullseye excited moviegoers as they gathered round for a special sneak peek of the highly-anticipated film brought to them by Target!
  • Warner Bros. provided a BTS clip of Lego Batman himself ,Will Arnett, sharing how great it is to Gather Round the microphone – reminding audiences of Target’s ownership of the exclusive content!

Click here to download the case study.

ABERCROMBIE + FITCH COLLEGE SCREENING SERIES RECAP

USA: Abercrombie and Fitch and Screenvision Media teamed up to bring the newly re launched A&F to a select number of campuses nationwide as the presenting sponsor of an advance screening of the highly anticipated Justice League. Abercrombie debuted new creative to an engaged audience at the advance screenings and across the Preview Theatre Network in more than 350 campuses!

Abercrombie & Fitch’s highly anticipated screening of Justice League was promoted all over campuses
via posters, e mail blasts, newspaper ads, screening tickets, radio ads, social posts, giveaway posters and of course word of mouth.

Click here to download the case study

HOTELS.COM “TOUGH CALL”

USA: Hotels.com partnered with Screenvision Media to create a buzzworthy theater etiquette segment that brought their brand messaging to life on the big screen. Starring the Hotels.com mascot, Captain Obvious, the featurette leveraged the brand’s “The Obvious Choice” tagline to deliver a PSA message around locating exits within the auditorium. This clever approach to theater etiquette engaged and caught the attention of Cinema’s travel-loving audiences nationwide.

Click here to view the ad
Click here to view the case study

GREY GOOSE AND EVERYMAN CINEMAS ENGAGE AN EXPERIENCE SEEKING UPMARKET AUDIENCE

Digital Cinema Media (DCM), United Kingdom: Grey Goose chose Everyman Cinemas, with its luxury boutique venues, to engage an experience seeking, upmarket audience. The elevated, immersive cinema experience – with cinemagoers having food and drinks, including cocktails perfectly complemented the premium positioning of Grey Goose and could both encourage drinks trial and improve brand perceptions.

The partnership ran for nine months across all 28 Everyman cinemas. Grey Goose created a series of beautiful bespoke arthouse assets with a co-branded ident, which played out in the Silver Spot for the duration of the partnership and in front of all members’ preview screenings. These were also used across Everyman’s digital assets, magazine, owned and earned channels and in foyers and bars with a bespoke Grey Goose serve on the menu.

Click here to download the case study.

Cinema Ads Receive 85% Attention

Brightfish, Belgium: Watching a movie in the cinema with other people results in enhanced attention. And watching with family members or loved ones increases attention even more. The whitepaper ‘‘Monkey See, Monkey Do” by professor Jelle Demanet, researcher at Profacts and Ghent University associate, supports how watching entertainment together with people you love increases the impact of advertising. In this whitepaper, he takes an objective look at how the chameleon effect works and at how oxytocin affects your brain and your advertising communication.

The results are literally eye-catching! In the case of online advertisements, a mere 1.4% of them are, on average, actually viewed. TV fairs a little better, ringing in at 23.1%. Cinema, however, leaps out with a massive 85%. All without distracting our gaze.

Download the whitepaper by clicking here.

PILLSBURY SHOWCASED THE DELICIOUS SCENT OF CINNAMON ROLLS IN AUDITORIUMS

USA: Pillsbury treated Screenvision Media moviegoers to the smells of Christmas in select theaters across the country. “Dry air” technology released the custom Pillsbury sweet roll scent without sprays, aerosols, or heated oils, creating a sensory driven brand experience in select auditoriums. Special “Sweet Rolls” theaters were outfitted with additional branded collateral to keep Pillsbury top of mind with moviegoers throughout the experience.

Click here to view the case study

CENTER PARCS ENGAGES FAMILIES AT THE CINEMA

Digital Cinema Media (DCM), United Kingdom: After re-evaluating its media strategy and insight, Center Parcs discovered its advertising had the greatest impact on parents when seen in co-viewing moments with the whole family. In the modern fragmented media landscape, cinema continues to attract families by providing the perfect environment to escape and share in a quality experience together – an ideal moment for Center Parcs to tap into given it reflects its own proposition for families. -The family cinema trip allowed Center Parcs to engage families and shift brand metrics in the long-term and by pairing it with PPC would also help cinema drive short-term sales. 

To maximise cinema’s capability as a performance channel, Center Parcs needed to increase its presence on the big screen by moving to an ‘always-on’ approach selecting efficient family focused films and upweighting budgets around key blockbusters.

Click here to download the case study.

LIDL SUPERMARKETS’ CINEMA CAMPAIGN

Digital Cinema Media (DCM), United Kingdom: Lidl has historically used cinema to good effect by promoting specific product ranges and seasonal activity – proving how it can help drive both short term ROI for the business as well as longer-term brand awareness.

Lidl had two primary aims for its forthcoming activity – increase penetration amongst young families and increase the percentage of Lidl customers spending over £40. Cinema continues to provide families with the perfect environment to escape together and share in a quality entertainment experience – exactly the sort of true family moment that Lidl wanted to tap into. Knowing cinema attracts a younger, more affluent audience, it was the perfect fit.

Click here to view the case study.

Innovations

With its 40 foot movie screens, darkened auditoriums, and state-of-the art surround-sound, Cinema is the ultimate platform for launching impactful branding campaigns. The gallery below features the world’s most innovative campaigns held in Cinemas around the globe.

LOTTO WINS MOVIEGOERS ATTENTION WITH IN CINEMA CAMPAIGN.

Denmark: Lotto conducted an in theatre campaign where before the commercials began, a mobile phone was placed in the theatre. When Lotto’s commercial ran, the phone rang and the person sitting on the seat picked up the phone and had to cheer like a Lotto winner, to win the 5,000.

Click here to view the video

 

CORONA BLURS CINEMA SCREENS IN SPAIN

Spain: JWT Spain created an innovative cinema campaign for Corona Extra to bring the message “Drink Responsibly” to moviegoers. Partnering with Sony Pictures Releasing, the first minute and a half of selected Django Unchained screenings appeared blurry – showing the effects of alcohol.

Click here to view the video

BMW FLASH PROJECTION REVEALS SUBLIMINAL LOGO

France: BMW illuminated their logo with a harmless photo flash onto the audience`s eyes during their ad. When the audience was asked to close their eyes at the end of the ad, they were surprised to see the BMW logo as an after-image.

Click here to view the video

NESCAFE INTERACT WITH CINEMA AUDIENCES IN DENMARK

Denmark: Nescafe Dolce Gusto were the first to use the new interactive Cinema Game in Danish Cinemas. It’s a game where moviegoers, through digital technology and Facebook, can put their picture and name on the big screen and interact and play with other cinemagoers.‘Dolce Word’ is an award-winning creative use of media and the latest game with McDonald’s ‘Shake that app’ that proved strong effect in a sales modelling case with an RROI on 12.

Click here to view the video