SAWA has collected effective Case Studies from Cinema Advertising Companies around the globe to demonstrate the power and impact the Cinema Medium has on today’s most sought after consumers.
July 2022: For LEGO’s 90th anniversary, Weischer.Cinema created a playful campaign. Using the interactive gaming app REDyPLAY, cinema-goers were able to build a birthday cake out of LEGO bricks together on 196 cinema screens in Germany. Different games were developed for children and adults. The prizes were small LEGO sets and minifigures that could be redeemed directly at the concession counter. The main prize was an invitation to LEGOLAND (for adults) or a free 90-second purchase in the LEGO Shop (for children). With a redemption rate of 83.7%, the highest engagement level of all interactive cinema games worldwide so far was achieved.
October 2020: For the staging of its new biscuit bar PICK UP! CHOCO HAZELNUT, the biscuit manufacturer Bahlsen was the first advertiser to use the opportunity of a concerted multi-screen staging in one of the most frequented cinemas in Germany. Through the exclusive use of a 60 square metre full HD wave screen in the entrance area and 22 digital monitors and LED matrix screens in the foyer, cinema visitors were introduced to the interactive PICK UP! brand game played with the 2 way interaction app REDyPLAY in each pre-show of all 14 auditoriums.
Following a successful global cinema campaign in 35 countries, SAWA, the Global Cinema Advertising Association and the United Nations World Food Programme (WFP), the world’s leading humanitarian organization fighting hunger worldwide and recent recipient of the prestigious 2020 Nobel Peace Prize, now have clear data showing the positive impact of cinema on the humanitarian organization’s brand.
Two independent surveys by research companies MESH Experience and Realeyes found that the
“Feed Our Future” cinema advertisement was effective in raising awareness of world hunger
and establishing WFP in the minds of cinemagoers.
Click here to download the Realeyes study.
Click here to download the MESH Experience study.
USA: Target + Screenvision Media brought moviefans a behind-the-scenes look at The LEGO Movie 2!
USA: Abercrombie and Fitch and Screenvision Media teamed up to bring the newly re launched A&F to a select number of campuses nationwide as the presenting sponsor of an advance screening of the highly anticipated Justice League. Abercrombie debuted new creative to an engaged audience at the advance screenings and across the Preview Theatre Network in more than 350 campuses!
Abercrombie & Fitch’s highly anticipated screening of Justice League was promoted all over campuses
via posters, e mail blasts, newspaper ads, screening tickets, radio ads, social posts, giveaway posters and of course word of mouth.
USA: Hotels.com partnered with Screenvision Media to create a buzzworthy theater etiquette segment that brought their brand messaging to life on the big screen. Starring the Hotels.com mascot, Captain Obvious, the featurette leveraged the brand’s “The Obvious Choice” tagline to deliver a PSA message around locating exits within the auditorium. This clever approach to theater etiquette engaged and caught the attention of Cinema’s travel-loving audiences nationwide.
Digital Cinema Media (DCM), United Kingdom: Grey Goose chose Everyman Cinemas, with its luxury boutique venues, to engage an experience seeking, upmarket audience. The elevated, immersive cinema experience – with cinemagoers having food and drinks, including cocktails perfectly complemented the premium positioning of Grey Goose and could both encourage drinks trial and improve brand perceptions.
The partnership ran for nine months across all 28 Everyman cinemas. Grey Goose created a series of beautiful bespoke arthouse assets with a co-branded ident, which played out in the Silver Spot for the duration of the partnership and in front of all members’ preview screenings. These were also used across Everyman’s digital assets, magazine, owned and earned channels and in foyers and bars with a bespoke Grey Goose serve on the menu.
Brightfish, Belgium: Watching a movie in the cinema with other people results in enhanced attention. And watching with family members or loved ones increases attention even more. The whitepaper ‘‘Monkey See, Monkey Do” by professor Jelle Demanet, researcher at Profacts and Ghent University associate, supports how watching entertainment together with people you love increases the impact of advertising. In this whitepaper, he takes an objective look at how the chameleon effect works and at how oxytocin affects your brain and your advertising communication.
The results are literally eye-catching! In the case of online advertisements, a mere 1.4% of them are, on average, actually viewed. TV fairs a little better, ringing in at 23.1%. Cinema, however, leaps out with a massive 85%. All without distracting our gaze.
USA: Pillsbury treated Screenvision Media moviegoers to the smells of Christmas in select theaters across the country. “Dry air” technology released the custom Pillsbury sweet roll scent without sprays, aerosols, or heated oils, creating a sensory driven brand experience in select auditoriums. Special “Sweet Rolls” theaters were outfitted with additional branded collateral to keep Pillsbury top of mind with moviegoers throughout the experience.
With its 40 foot movie screens, darkened auditoriums, and state-of-the art surround-sound, Cinema is the ultimate platform for launching impactful branding campaigns. The gallery below features the world’s most innovative campaigns held in Cinemas around the globe.
Denmark: Lotto conducted an in theatre campaign where before the commercials began, a mobile phone was placed in the theatre. When Lotto’s commercial ran, the phone rang and the person sitting on the seat picked up the phone and had to cheer like a Lotto winner, to win the 5,000.
Spain: JWT Spain created an innovative cinema campaign for Corona Extra to bring the message “Drink Responsibly” to moviegoers. Partnering with Sony Pictures Releasing, the first minute and a half of selected Django Unchained screenings appeared blurry – showing the effects of alcohol.
France: BMW illuminated their logo with a harmless photo flash onto the audience`s eyes during their ad. When the audience was asked to close their eyes at the end of the ad, they were surprised to see the BMW logo as an after-image.
Denmark: Nescafe Dolce Gusto were the first to use the new interactive Cinema Game in Danish Cinemas. It’s a game where moviegoers, through digital technology and Facebook, can put their picture and name on the big screen and interact and play with other cinemagoers.‘Dolce Word’ is an award-winning creative use of media and the latest game with McDonald’s ‘Shake that app’ that proved strong effect in a sales modelling case with an RROI on 12.